We're looking for a Senior Software Engineer to bring Distance's XR runtime to the hardware our products actually ship on. Our displays cover the full range of see-through XR, from headset-free autostereoscopic systems built into vehicles to rugged head-mounted displays used in the field, and they run on an equally wide range of embedded targets. You own the layer where our runtime meets that hardware: the display path, the sensors, the power envelope, and the toolchain that makes it all buildable.
At Distance Technologies, the problem we're solving is simple to state and hard to solve: the amount of data in the world is endless, but human capacity is not. We are building a fundamentally new perception layer between humans and machines, transforming transparent surfaces into interfaces unlike the world has ever seen. Think of the windscreen of a car, the visor of a helmet, or a sight device, each becoming a new front-end for AI. The way we turn bits and atoms into expanded human perception is protected by over 50 granted patents internationally. We build it for two demanding worlds: defense and automotive. And we build it from a single foundation fusing software, hardware and computational optics.
There are over 50 of us today, with decade-long experience building world's best products, optics, and open-source operating systems. We partner and build with globally leading companies like KIA, FORVIA HELLA, Supacat, and Galvion, and we were Google Ventures' first investment in Finland. What we're building is hard, and will fundamentally change how we operate and see the world, and that's exactly why we seek exceptional people who enjoy building things never seen before.
You'll be part of a core technology team building a unified runtime stack for mixed reality applications that run on many different kinds of hardware and form factors. Your focus is the platform layer the runtime sits on.
The work spans very different environments. On embedded Linux we own the stack down to the kernel and the display path, with direct control of scanout, power and thermals. Every new form factor, whether autostereoscopic or head-mounted, built into a vehicle or worn, comes with its own display, its own sensor set and its own constraints.
Work right where software meets hardware, on technology that doesn't exist anywhere else yet. Help build mixed reality products ranging from headset-free autostereoscopic systems to rugged head-mounted displays made for real outdoor use. Real ownership of platform strategy: which targets we support, how we support them, and what working on embedded looks like for the rest of the team. Work with top computer vision engineers and scientists on vision systems that combine many sensor inputs into one perception stack.
No visa or eligibility information provided.
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